UNIT NAME: Hunter ALIGNMENT: Light Side CATEGORIES: Attacker, Leader, Bad Batch, Clone Trooper, Galactic Republic Tactical leader of the Bad Batch who subtly destroys his enemies. ABILITIES: Basic: COMBAT PROWESS FINAL TEXT: Deal Physical damage to target enemy and inflict Expose for 2 turns. If target enemy was debuffed, attack again. Special 1: SHROUDED APPROACH (Cooldown 3) FINAL TEXT: Clone Trooper allies gain Evasion Up and Stealth for 2 turns. Then, deal Physical damage to all enemies. If Hunter was already Stealthed, all Bad Batch allies gain Critical Chance Up and Offense Up for 2 turns. Special 2: FINISH WHAT WE STARTED (Cooldown 3) FINAL TEXT: Inflict Expose on target enemy for 2 turns, which can't be evaded. Swap Turn Meter with target other Clone Trooper ally. If they were Bad Batch, they ignore Taunt and inflict Stun for 1 turn on their target enemy during that turn. This Stun can't be evaded. Leader: A DIFFERENT PATH FINAL TEXT: (ZETA) Bad Batch allies have +35% Max Health, +35% Max Protection, and +50% Potency. When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies. While Bad Batch allies have Evasion Up, they have +50% Critical Avoidance. When using an ability against a Target Locked enemy, Bad Batch allies can't be countered. When damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and galactic legends), which can't be evaded or resisted.