This is a guide for anyone to follow to unlock Commander Luke Skywalker and build what is colloquially known as the Titans team. I’m going to start off with a disclaimer. As of the date I am writing this, the Titans are no longer the top of the meta (most effective tactic available), though they are still very good. This really doesn’t matter, unless you’re playing in the top 100 of a mature arena. No matter what, you will want this team if you don’t already have it. All the characters are useful throughout the entire game and are likely to be used in future meta teams. There is a (sort of) second part to this guide that will discuss Jedi Rey and her team. You can find it here. While it is possible to skip this and go directly to her, I strongly advise against it. The best way to get a Jedi Rey team is to do Titans first and then work towards her. Skipping will only make getting her longer and hurt your overall progression in the game. Now that all that is over with, let’s discuss what exactly comprises a Titans team. While there can be some variation, the strongest variant is this: Commander Luke Skywalker (L), R2-D2, Han Solo, General Kenobi, and Grand Admiral Thrawn The reason this is called ‘Titans’ is because all of the characters involved come from special events or are rewards from guild raids. Because of that, it takes a considerable amount of time to get them all, but well worth it for what you get. We’re first going to go over the requirements for each character and then a step by step progression of how you want to get them. Commander Luke Skywalker Commonly known as CLS, Commander Luke Skywalker is rewarded from a Hero’s Journey event. This kind of event requires specific characters to complete. If you do not have the right character, you cannot attempt it. Furthermore, your entire team (5 characters) must all be at 7 stars. You cannot unlock CLS at anything less. The characters required are: Farmboy Luke Princess Leia Stormtrooper Han Obi-Wan Kenobi (Old Ben) R2-D2 R2-D2 Commonly know as R2, R2-D2 is rewarded from a Legendary event. This kind of event requires specific classes / character tags in order to complete them. You do not need specific characters. For R2’s event, you are required to use any five Empire characters. Another difference between Hero’s Journey and Legendary is that you can unlock Legendary characters at 5 stars. To do so, your entire team must be 5 stars. If your team is all 6 stars, then you can get the Legendary character to 6 stars. Same with 7 stars. Because of the nature of Legendary events, you can complete them with many different teams. My recommendation is the following: Emperor Palpatine Darth Vader Grand Admiral Thrawn Grand Moff Tarkin TIE Fighter Pilot Han Solo Commonly know as Raid Han, Han Solo is the first of two raid characters in the Titans team. You earn Shards for him by completing Tier 7 of The Pit (Rancor) raid. You earn Shards based on your total damage relative to the rest of your guild. Obviously, this character is dependent on you being in a guild that can complete the Heroic (Tier 7) Rancor. This can also take a long time to get, if you rank low. The good news is most guilds can complete the Rancor raid easily, so it s not difficult to join a guild that can do it. General Kenobi Commonly known as GK, General Kenobi is the second raid character for the Titans team. You earn Shard for him by completing the Heroic AAT Tank raid. Unlike Raid Han, everyone outside of the top three earn six GK Shards, meaning you will get him faster, on average, than Raid Han. The biggest challenge in getting him lies in joining a guild that can complete the HAAT. Unfortunately, many of those guilds have minimum requirements to join, so this may end up being the last of the Titans team you complete. Grand Admiral Thrawn Commonly known as Thrawn or GAT, Grand Admiral Thrawn is rewarded from a Legendary event. For Thrawn’s event, you are required to use any five Phoenix characters. There are six total in the game: Hera Syndulla Kanan Jarrus Garazeb "Zeb" Orrelios Ezra Bridger Sabine Wren Chopper So, while you can pick any five, the fact that there are only six to choose from limits you considerably. The general consensus is to leave out Sabine Wren. Hera, Kanan, Ezra, and Zeb are more or less required. Chopper gives your team more survivability, while Sabine gives more damage. Considering your team will probably be around Gear 8 when you attempt Thrawn’s event, Chopper is the better choice. I will add that Thrawn also has his capital ship, the Chimaera, in the game, which requires the Phantom II and Ghost (along with Ackbar’s Home One and three other Rebel ships) to unlock. Because of that, it is advisable to eventually farm all six Phoenix characters. Note: Both Hero’s Journey and Legendary events are periodic. The Official EA Forum normally puts out a calendar for each month of events taking place, though that can be wildly inaccurate, as they often leave out, forget, or change the contents. You can only complete those events and get the characters for them when they are active. You can find an unofficial calendar here. It uses more speculation, but has generally been accurate in the past. Phase 1 Now that you know the basics, let’s talk about how you go from zero to hero. You want to start off the game working on a Rebel team. The idea here is to use that Rebel team to unlock Palpatine (he is rewarded from a Legendary event requiring Rebels) and then get an Empire team to unlock R2-D2. There are three main options at this point. The path you pick will affect what you may or may not have to do down the road. Eventually, you are going to want all three teams, as they have use in the game outside of getting Palpatine. The first Rebel option is 4/5 of the characters required for the CLS Hero’s Journey: Princess Leia, Stomrtrooper Han, Old Ben, and Farmboy Luke. The idea here is to do things as efficiently as possible. You will need to farm these characters either way to get CLS, so by doing them first you save yourself time later. You would need to pick a 5th character to temporarily take the place of R2-D2, since you can’t get him yet. Most likely, you would pick one from the second option as filler. The second Rebel option is Wedge Antilles, Biggs Darklighter, and Lando Calrissian. The remaining two slots would most likely be filled with Stormtrooper Han and one other character required for the CLS event. This is an old school option that is probably the one of least immediate use. Lando is key to completing the Credit Heist event (requires Scoundrels). Wedge and Biggs (commonly known as Wiggs when together) are an amazing offensive combo and have ships that will be useful for the fleet arena (Biggs especially). The third and last Rebel option is a Phoenix team. This is the one I recommend because Phoenix also count as Rebels. That means with one team you can complete both the Thrawn and Palpatine Legendary events. More than that, the high synergy this team has makes it formidable in the arena early in the game. Even when it is no longer arena viable and you’ve already got Thrawn and Palpaine, it will still be used in Light Side Territory Battles and Territory Wars. So, assuming you follow my recommendation, you’ll be working on Phoenix first. Phase 2 Now that you have your Phoenix team build (and geared up to at least 8), you’re ready for the next stage. Here, we begin to work on building up an Empire team to get R2-D2. Palpatine and Thrawn will be 2/5, so you need to consider the last three. If you elected to not use Phoenix, then you will need to pick four. You can find a full list of Empire characters here. My recommendation is to use the following: Darth Vader Very strong Empire attacker with good synergy with Empire and Sith. He is rewarded from in-game achievements and the Fleet Store. You get a dual bonus from using him, since he also has a ship that is utilized in almost every good fleet team, the TIE Advanced. Grand Moff Tarkin Incredible Empire support that can slow and weaken the enemy. He is located in the Arena Store and is given for free (at 4 stars) when you unlock fleets. His capital ship, the Executrix, is general considered the 2nd best in the game behind the Chimaera. TIE Fighter Pilot Another strong attacker, the TIE Fighter Pilot (TFP or TIE) is farmed from a Cantina node. His ship is essential under the Executrix and Chimaera. Probably one of the best investments in the game overall. You can pick others, but these three give you the best bang for your time. Honestly, all Empire characters are good to have because of Dark Side Territory Battles and fleets. The only one I would caution you away from is Magmatrooper, primarily because of his difficult gear requirement (G8+) and low usability outside of an Imperial Trooper team. He could be used just to qualify for the R2 event, though, since the rest of the team would probably be able to carry him if he’s under-geared. I reference a lot of fleet uses in this guide. If you want to read one wholly dedicated to fleets and ships, you can find one here.Phase 3 You’ve just gotten R2-D2 and can now start thinking about the final preparations you need to make to be ready for Commander Luke. If you used a Phoenix team to get Palpatine and Thrawn, then now is the time where you start farming Farmboy Luke, Princess Leia, Stormtrooper Han, and Old Ben. You could also be passively farming some of them in previous steps if you are able to. Zetas No discussion about a team like this is complete without talking about the Zetas involved and whether or not they are ‘needed’ for the team to be viable. Zetas are arguably the most valuable resource in the game and the decision to spend them should come with the appropriate thought beforehand. If you don’t know what a Zeta is, I’d suggest watching this: Now, the Titans team contains a lot of Zeta options. That’s expected from characters on their tier. Some are more crucial than others. Ideally, you will eventually want to Zeta all of them, but given the scarcity, you won’t be able to do that for a while. You’ll have to prioritize some over others. Commander Luke Skywalker Rebel Maneuvers Commander Luke is going to be the leader of the Titans team, so it never hurts to make that leadership better. Giving Rebels (CLS and R2) turn meter for resisted debuffs make them move more often and give you an edge against Titans team who don’t have a Zeta here. Learn Control The least important of the three Zetas. This is a purely defensive Zeta. Until CLS has Call to Action, he will take less damage because half the time critical hits won’t be taken (you will still take non-critical damage) and with +100% Tenacity it will be very difficult to apply debuffs. You can still be debuffed. This does not prevent that. When you use CLS, you’ll likely use Call to Action and never take it off unless you need to heal or speed up Use the Force’s cool down. On defense, however, the AI will use Call to Action as often as possible. This mean half the battle will be without Call to Action on Commander Luke. This Zeta mostly benefits that. It Binds All Things The top priority Zeta for CLS. You can recover Protection and boost the turn meter of your team (since CLS can apply several debuffs). R2-D2 Combat Analysis This is essentially a passive cleanse for any Light Side character (Dark Side is not affected). Every time a character scores a critical hit, they cleanse all their debuffs. This also applies on counter attacks (which Commander Luke’s leadership gives all Rebels). It’s one of the best Zeta investments in the game. Number Crunch This is the best Zeta investment in the game. R2-D2 essentially boosts the stats of certain factions (Droid, Republic, Rebel, and Resistance). This essentially functions as a second leadership and is probably the first Zeta you should give this team. Han Solo Shoots First This Zeta is essential to run Raid Han in the arena. If you don’t have this Zeta, then don’t use him. The amount of damage he does skyrockets from this Zeta and makes him arguably the best burst damage dealer in the game. Combine that with a high counter chance (from his Unique and CLS’ leadership) and most people are afraid to attack him if they cannot stun or disable him. Grand Admiral Thrawn Legendary Strategist Probably the second-best Empire leadership after Emperor Palpatine right now, but utterly useless when he isn’t the leader. Ebb and Flow There are two part to this Zeta. The reduction of turn meter does not apply in a Titans team because you are not using other Empire characters. For this team, the Zeta gives Thrawn a total of +100% Tenacity and 100% counter chance when he has Fractured someone. This can be very useful, but probably not game-changing. I would wait on this till after you have done most of the others. Note: General Kenobi does not have any Zetas Bonus: General Barriss Ostensibly, this guide is for building a Ttians team. There is another team out there with sort-of similar requirements, but less demanding. This is General Barriss: General Kenobi (L), Barriss Offee, R2-D2, Grand Admiral Thrawn, and Darth Nihilus As you can see, only two characters are different from the Titans, though the use and function of this team is considerably different. This team is no longer meta and is generally inferior to Titans. Why even talk about it? The team is still pretty good, and is a lot more forgiving on the mods needed to make it work. This might be relevant to you. Another reason is Territory Wars. General Barriss teams see widespread use in them and many guilds (especially those completing the HAAT) would appreciate seeing them in your roster. Barriss Offee Commonly know as Barriss, she is farmed from the Cantina. She’s had a long and complicated history in the game, which we won’t get into here, but she always seems to become useful. If you are having trouble with Galactic War (GW), she would be a lot of help to you. She needs a Zeta to be viable in the arena, though. Darth Nihilus Commonly known as Nihilus or DN, he is only farmable from a single hard node. Unfortunately, this makes him one of the most difficult characters in the game to farm. If you were playing during his Marquee event (initial release), then you got him for free. If you don’t already have him, then you won’t be getting him for a long time. The node he is on is difficult to beat. Mother Talzin Commonly known as Talzin or MT, she can be substituted for Nihilus and serve generally the same purpose. Unfortunately, she was also a Marquee character, so if you don’t have her already, she’s not an option. She is supposed to become farmable in the near future, but we have no idea where she will be located. Until then, she’s more classified as a premium character Bonus: Threxus and Triple Cleanse Now we’re starting to go way back. Before there was Commander Luke and General Barriss, the top of the meta was comprised of two teams with similar composition. They rose to prominence shortly after the original Sith rework (February 2017) because Sith and Empire teams depended on a lot of debuffs. Because of that, Rex became invaluable to have. The original Triple Cleanse was: CT-7567 “Rex” (L), Chirrut Imwe, Baze Malbus, General Kenobi, and R2-D2 The idea here is the other team can never apply debuffs for that long. Rex, Baze, and GK all have a cleanse ability and R2’s Zeta gives a passive cleanse on critical hits for the team. Rex himself is a very effective leader, even though his leadership primarily affects Clones. The turn meter gain from critical hits ends up making more of a difference than you would imagine. Whenever you’re in a battle, take a note of how many critical hits you do. Every time, non-Clones get +7% turn meter, and this affects both Light and Dark side characters. His cleanse is also incredibly useful because it applies Tenacity Up, meaning new debuffs won’t stick at all. Chirrut and Baze (commonly know as Chaze when together) were one of the earliest high synergy duos. They are so good together they were practically broken at the height of their power. They have so much synergy together that I can’t go over all of it here. Even if you aren’t going to use them in the arena, you will want to have them. They are tacitly required for Rogue One teams in Light Side Territory Battles and are good everywhere in the game. After the Triple Cleanse pushed out the Sith and Empire meta teams, people started to want teams that didn’t rely entirely on the opponent applying debuffs. This transformed those teams into the Threxus: CT-7567 “Rex” (L), Grand Admiral Thrawn, Darth Nihilus, General Kenobi, and R2-D2 These teams combined the usefulness of Rex with the power and control of Nihilus and Thrawn. They were the precursors of the Titans, as the earliest versions of that team replace Rex with Commander Luke. Nihilus would eventually be replaced with Raid Han, but not until after he was given a Zeta. This guide now kind of covers the ‘best’ teams over the span of a year. Why the trip down memory lane? Well, the first reason is I still see one or two Rex teams in my Top 50. They might not be meta now, but any time a top team utilizes a lot of debuffs, Rex rises from the ashes. He’s a solid leader that is always good to have in reserve. You never know when he might become important again. The other reason is to make a point. If you look at all the teams I’ve talked about here, and even the variations of the Jedi Rey team in the other guide, you’ll notice a lot of common characters. This is not a coincidence. Over the last year or so, the top meta teams have all drawn from a small pool of characters. Technically, even Palpatine and Vader were part of the meta about a year ago when Empire teams were on top. But characters like Thrawn, General Kenobi, R2, etc. show up in a lot of teams because of how good they are. They’re good with or without synergy and that is one of the reasons I advise everyone to get a Titans team no matter what the current meta is. Odds are, whatever meta there is, will be drawing from that same pool of characters, most of whom are covered in this guide. Developing them is not a waste of time because they will be used in some combination. Even if they aren’t being used right at this moment, they can become meta again with the release of new characters and reworks. I’ve talked a little about Darth Nihilus and he’s the perfect example of this. He was great under a Darth Maul lead, then Triple Cleanse pushed them out. Nihilus came back under Threxus and turned into a pre-Titans team before being replaced with Raid Han. He came back in General Barriss teams before Jedi Rey made the obsolete. Now, he’s back again under the newly reworked Palpatine. That can happen with any character. Some, like R2, Thrawn, and General Kenobi never seem to leave the meta. They just move from team to team seamlessly. That, above all else, is what you should take away from this. The key to doing well in the arena, long term, is flexibility. High synergy teams are great, but know that the meta will change. When that happens, can your team adapt with it? The example I’ll use here are the Jedi. I know some people love them, but I’ve never been a huge fan. At one point, they were actually part of the meta. They normally used a Zeta Qui-Gon Jinn with characters like Grand Master Yoda, Aayla Secura, and Jedi Knight Anakin. It was a pretty solid team with lots of synergy . . . until the Sith got their reworks. All of a sudden, Darth Maul teams were wiping them out (all of them) and Jedi became a liability. The tragedy here was most Jedi were not able to transition to non-Jedi teams afterwards. So, players had a choice, keep investing in Jedi and hope everything would turn out okay or pretty much start a new team from scratch. The people who stuck with Jedi got pushed out of the top of the arena and thus far Jedi have not made a comeback in the last year. I am not saying that you shouldn’t do Jedi or Nightsisters or any niche team like that. Passion projects are fun and can be a joy to do. What I am saying is you want to have a solid arena foundation before you start working on those side projects. You do the characters and teams you need to so you have the freedom down the road to do the ones you want to.