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Geonosian Reworks

Discussion in 'Characters, Skills and Equipments' started by Electricboa, Jul 16, 2019.

  1. Electricboa

    Electricboa Moderator Staff Member

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    [​IMG]

    UNIT NAME: Sun Fac
    ALIGNMENT: Dark
    CATEGORIES: Dark Side, Tank, Geonosian, Separatist
    Geonosian Tank who punishes attackers with a variety of negative effects

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    Hive Mind: Assist whenever another Geonosian ally uses an ability during his turn, dealing 50% less damage; equalize Health and Protection with Hive Mind allies whenever an enemy uses an ability

    ABILITIES:

    Basic: Browbeat
    FINAL TEXT: Deal Physical damage to target enemy and dispel all buffs on them. Sun Fac recovers 20% of his Max Health if any buffs were dispelled this way.

    Special 1: Subjugate (Cooldown 3)
    FINAL TEXT: Sun Fac Taunts for 2 turns and inflicts Offense Down on target enemy for 2 turns. Then remove 40% Turn Meter from target enemy. This attack can't be evaded.

    Special 2: Spiteful Strike (Cooldown 4)

    FINAL TEXT: Deal Physical damage to target enemy Sun Fac recovers 25% of his Max Health if the target is suffering any negative status effects. and Stagger them for 2 turns. If the target was already debuffed before this attack, also Blind and Daze them for 2 turns.


    Unique 1: Hive Tactics
    FINAL TEXT: Sun Fac has +50% counter chance. In addition, whenever he attacks outside of his turn he deals 15% more damage he has +25% Potency and inflicts Critical Chance Down for 2 turns.
    Hive Mind bonus: When Sun Fac Taunts, he gains Defense Up, Health Up, and Health Steal Up for 2 turns, and other Geonosian allies gain those buffs for 2 turns whenever he loses Taunt.
     
  2. Electricboa

    Electricboa Moderator Staff Member

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    [​IMG]


    UNIT NAME: Poggle the Lesser
    ALIGNMENT: Dark
    CATEGORIES: Dark Side, Support, Leader, Geonosian, Separatist
    Support for Geonosian and Separatist allies, with strong offensive synergies

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    Hive Mind: Assist whenever another Geonosian ally uses an ability during his turn, dealing 50% less damage; equalize Health and Protection with Hive Mind allies whenever an enemy uses an ability

    ABILITIES:

    Basic: Martial Doom
    FINAL TEXT: Deal Physical damage to target enemy with an 80% chance to inflict Ability Block for 1 turn. This attack deals 10% more damage for each debuffed enemy.

    Special 1: Warlord's Resolve (Cooldown 4)
    FINAL TEXT: Poggle dispels all debuffs on all allies and gains 4% Turn Meter for each debuff dispelled. Grant all Separatist allies Offense Up for 3 turns. Then, call another target ally to assist.

    Leader: Archduke
    FINAL TEXT: Separatist allies have +30% Offense. Droid allies recover 10% Health whenever they attack out of turn or damage a Target Locked enemy.


    Unique 1: Hive Tactics
    FINAL TEXT: Poggle has +5% Evasion for each other ally with Hive Mind. Separatist allies without Hive Mind have +25% Offense, and gain an additional 25% Offense for each defeated ally.
    Hive Mind bonus: Geonosian allies remove 1% Turn Meter from target enemy whenever they attack out of turn.
     
  3. Electricboa

    Electricboa Moderator Staff Member

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    [​IMG]

    UNIT NAME: Geonosian Spy
    ALIGNMENT: Dark
    CATEGORIES: Dark Side, Attacker, Geonosian, Separatist
    Stealthy Geonosian attacker who Exposes enemies and has high damage potential

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    Hive Mind: Assist whenever another Geonosian ally uses an ability during his turn, dealing 50% less damage; equalize Health and Protection with Hive Mind allies whenever an enemy uses an ability

    ABILITIES:

    Basic: Feint
    FINAL TEXT: Deal Physical damage to target enemy and Geonosian Spy gains Critical Chance Up for 2 turns. This ability can't be evaded. This chance is doubled if this attack does not score a critical hit.

    Special 1: Silent Strike (Cooldown 3)
    FINAL TEXT: Deal Physical damage to target enemy. If they have a positive status effect, If Geonosian Spy is Stealthed when this ability is used, dispel all status effects on himself and the target, and deal 40% more damage for each effect dispelled this way. This ability can't be evaded.

    Hive Mind bonus: Inflict Evasion Down on the target enemy for 2 turns after all other effects have been dispelled.


    Special 2: Illicit Intel (Cooldown 4)

    FINAL TEXT: Grant all Separatist allies Potency Up for 2 turns and then Expose all enemies for 2 turns. This ability can’t be evaded.

    Hive Mind bonus: Reduce Silent Strike's cooldown by 1.


    Unique 1: Hive Tactics
    FINAL TEXT: Geonosian Spy gains Stealth for 3 turns at the start of each encounter and whenever he scores a critical hit. During their turn, whenever a Geonosian ally inflicts a debuff on an enemy, Geonosian Spy gains 35% Turn Meter.

    Hive Mind bonus: Whenever an enemy is Exposed, they lose Stealth if they had it.
     
  4. Electricboa

    Electricboa Moderator Staff Member

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    [​IMG]

    UNIT NAME: Geonosian Soldier
    ALIGNMENT: Dark
    CATEGORIES: Dark Side, Geonosian, Separatist, Attacker
    Aggressive Attacker who calls assists and grants powerful offensive bonuses to Geonosian allies

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    Hive Mind: Assist whenever another Geonosian ally uses an ability during his turn, dealing 50% less damage; equalize Health and Protection with Hive Mind allies whenever an enemy uses an ability

    ABILITIES:

    Basic: Aggressive Advance
    FINAL TEXT: Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 3 turns and inflict Tenacity Down for 2 turns.


    Special 1: Swarm (Cooldown 3)

    FINAL TEXT: Deal Physical damage to target enemy and call a random ally to assist. If the assisting ally is Geonosian, both attackers deal 25% more damage.

    Hive Mind bonus: Instead, select the ally who assists.


    Unique 1: Hive Tactics
    FINAL TEXT: Geonosian allies have +15% Critical Chance. Geonosian Soldier gains 25% Turn Meter when scoring a critical hit.

    Hive Mind bonus: Geonosian allies have +35% Defense Penetration.
     
  5. Electricboa

    Electricboa Moderator Staff Member

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    I have to admit I’m more excited about this than I have been in a long time. I love all the kits. It looks like Poggle is only going to be a good leader with a hybrid team. Full Geos will always be better with the Brood Alpha’s leadership. But Geos might be a good early game team. I could see Poggle being solid until you get the Alpha.

    I mentioned this in my update post, but I think the main weakness for this team is Padme and Daze. Can’t really do anything against Padme, but having high tenacity should help protect against Daze.
     

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