CHANGES MARKED IN RED UNIT NAME: Captain Phasma ALIGNMENT: Dark Side CATEGORIES: Dark Side, First Order, Leader, Support High-damage First Order support that can grant allies many extra attacks. ABILITIES: Basic: ONSLAUGHT FINAL TEXT: Deal Physical Damage to target enemy and inflict Defense Down for 2 turns on a Critical Hit. If this attack is not a Critical Hit, Phasma has a 50% chance to gain Advantage for 2 turns instead. Special: VICTORY MARCH (Cooldown 4) FINAL TEXT: All allies gain 50% Turn Meter and Advantage for 2 turns. Special: FUSILLADE (Cooldown 4) FINAL TEXT: Deal Physical Damage to all enemies with a 90% chance to inflict Speed Down for 2 turns. Leader: FIRE AT WILL FINAL TEXT: (ZETA/OMICRON) First Order allies have +20% Potency, gain Advantage for 2 turns at the start of each encounter, and can't be critically hit while they have Advantage. Whenever an ally attacks, they have a 20% chance to call a random ally to Assist. This chance is tripled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns. While in Territory Wars: Additional +10% chance to call a random ally to assist. Captain Phasma has +100 Speed. Whenever a First Order ally attacks out of turn, First Order allies recover 5% Health and Protection. Whenever a First Order ally gains Advantage, they also gain 10% Offense (stacking) for the rest of battle and all First Order allies gain 7.5% Turn Meter.