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Boba Fett, Scion of Jango

Discussion in 'Characters, Skills and Equipments' started by Electricboa, Oct 26, 2021.

  1. Electricboa

    Electricboa Moderator Staff Member

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    [ Developer Insights - Kit Reveal ]

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    UNIT NAME: Boba Fett, Scion of Jango
    ALIGNMENT: Dark Side
    CATEGORIES: Dark Side, Attacker, Leader, Bounty Hunter, Scoundrel
    Infamous Bounty Hunter Attacker with a variety of debuffs and synergy with both Bounty Hunters and Scoundrels.

    ABILITIES:

    Basic: DOUBLE ACTION

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    FINAL TEXT: Deal Physical damage to target enemy twice. If target enemy has no Protection, this ability deals damage two more times.

    Gain 1 stack of Momentum for 3 turns which can't be copied, dispelled, or prevented.

    Momentum: Abilities gain additional effects based on the number of stacks


    Special 1: DUAL BARRAGE (Cooldown 0)

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    FINAL TEXT (OMICRON): Deal Physical damage to target enemy and the weakest enemy. This ability has additional effects based on the number of stacks of Momentum Boba Fett, Scion of Jango has.

    - 5 Stacks: All Bounty Hunter or Scoundrel allies gain Tenacity Up for 2 turns
    - 9 Stacks: All Bounty Hunter or Scoundrel allies gain Tenacity Up for 3 turns

    Gain 1 stack of Momentum for 3 turns, and if the target enemy is inflicted with Armor Shred, gain an additional stack of Momentum. These Momentum gains can't be copied, dispelled, or prevented.

    While in Territory War: This ability gains a new benefit based on the number of stacks of Momentum Boba Fett, Scion of Jango has.

    - 16 Stacks: All Bounty Hunter or Scoundrel allies gain Tenacity Up for 3 turns and inflict Protection Disruption for 2 turns, and these effects can't be dispelled, evaded or resisted

    Protection Disruption: Protection is disabled, immune to Protection Up and bonus Protection

    LOCKED TEXT: This ability becomes blocked for 1 turn after being used 3 turns in a row.

    Special 2: BOUNTY BREAKER (Cooldown 0)

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    FINAL TEXT: Deal Physical damage to all enemies and inflict 2 Damage Over Time effects for 2 turns. This ability has additional effects based on the number of stacks of Momentum Boba Fett, Scion of Jango has.

    - 3 Stacks: This ability deals 25% more damage
    - 6 Stacks: This ability deals 25% more damage and inflicts Tenacity Down for 2 turns
    - 12 Stacks: This ability deals 30% more damage, inflicts Tenacity Down and Potency Down for 2 turns
    - 16 Stacks: Bounty Breaker deals 30% more damage, inflicts Tenacity Down, Potency Down, and Breach for 2 turns

    Gain 1 stack of Momentum for 3 turns which can't be copied, dispelled, or prevented.

    LOCKED TEXT: This ability becomes blocked for 1 turn after being used 3 turns in a row.

    Leader: DANGEROUS REPUTATION

    FINAL TEXT (OMICRON): Bounty Hunter or Scoundrel allies have +50% Critical Avoidance while they have Tenacity Up. While debuffed, Bounty Hunter or Scoundrel allies gain 40% Critical Damage.

    When Boba Fett, Scion of Jango is in the Leader slot, and not the Ally slot, the following Contract is active:

    Contract: While buffed, damage a debuffed enemy 20 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.)

    Reward: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 25% Offense and Health Steal, and ignore Taunt.

    While in Territory War: Bounty Hunter or Scoundrel allies have +30 Speed, +50% Mastery, +30% Potency, Max Health, and Max Protection and take 18% less damage.

    Boba Fett, Scion of Jango gains an additional 60 Speed, and 100% Max Health, and Max Protection. Contract requirements and rewards are adjusted as follows:

    Contract: While buffed, damage a debuffed enemy 10 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.)

    Reward: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 25% Offense and Health Steal, ignore Taunt and each time they deal damage with an ability, they deal damage an additional time as true damage.

    Unique: FETT LEGACY
    FINAL TEXT: (ZETA, OMICRON) Boba Fett, Scion of Jango has +50% Offense. At the start of the encounter, Boba Fett, Scion of Jango gains Bounty Hunter's Resolve until he is defeated.

    Whenever Boba Fett, Scion of Jango gains a stack of Momentum, he gains 5% Turn Meter.

    If Boba Fett, Scion of Jango uses the same Special ability three turns in a row, that ability becomes Blocked for 1 turn.

    While in Territory War: Boba Fett is immune to enemy Ability Block and Stun, and whenever he defeats an enemy, he recovers 100% Protection and gains Bounty Hunter's Resolve until he's defeated. Double Action, Dual Barrage, and Bounty Breaker generate an additional stack of Momentum when used. Bounty Breaker's debuffs can't be be resisted or dispelled.

    Unique: BOBA FETT, SCION OF JANGO's PAYOUT
    Whenever Boba Fett, Scion of Jango receives Rewards from a Contract, or when the leader is another non-Bounty Hunter Scoundrel ally, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)

    Payout: Boba Fett, Scion of Jango gains +30% Critical Avoidance and Defense Penetration, and all Momentum gains are doubled for the rest of the battle.
     
  2. Electricboa

    Electricboa Moderator Staff Member

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    So not a Legendary. I am genuinely surprised. I guess Conquest is where they want to put all the fancy characters now because of the season pass.

    His kit looks really interesting. I’m not sold on his leadership, but having it include Scoundrels is interesting again.

    Having a TW bonus is going to tempt a lot of guilds to want to go for him. In TW, he’ll essentially be a GL. I’m going to shoot for getting him, but I’m really not sure on gearing him. I shouldn’t have any other projects by then, but I’m probably going to want to go back and just do Rey. CG’s matchmaking for GAC continues to suck. Before I had LV, I had 4 GLs, so they paired me against people with 5. Now that I have 5, I get paired against people with all 6.

    The kit itself looks interesting. Having no cooldowns is a neat mechanic. Not sure why we would ever use the basic, though, unless ability blocked or the cool downs get increased. There’s no real incentive other than maybe for triggering the payout of when he gets called to assist.

    Lastly, why isn’t he just Veteran Boba? I guess Scion Boba isn’t bad, but we already have Vet Han and Chewie. Keep to the theme.
     
  3. Marc Tessier

    Marc Tessier Well-Known Member

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    Love the knee rockets. Oh yeah!

    His bonuses for TW strike me as rather odd. It's like you're getting half a toon. The fact that they tailored his kit for TW ties into the release of R9 materials and the elite guilds will definitely being pushing for him. But many guilds don't care that much for TW, so Dad Bod Boba (DBB) won't be all that appealing except to the fanboys and collectors.

    I'm in a rather unique position right now since I'm not playing in a guild, which means there's absolutely no hurry to get him.
     
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  4. Chronika

    Chronika New Member

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    Have they released when the Marquee Event will be?
     
  5. Marc Tessier

    Marc Tessier Well-Known Member

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    He is going to be the next Conquest character.

    Conquest 10 begins November 1st.
     
  6. Chronika

    Chronika New Member

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    Shoot. I still have to get to level 85 to do Conquest. I'd hoped he wasn't part of that.
     
  7. Electricboa

    Electricboa Moderator Staff Member

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    I’m mainly in the collector category. I figure he’s going to be more difficult to get later on, so better to get him initially. It’s not like I spent that many crystals on Maul and CAT. But I will be curious to see how many people actually go for the three-Conquest-unlock for him. His kit seems nice, but as you said not every guild is into TW. Because CG has to put a character people want to get them to spend. Razor Crest didn’t have much use initially because the Executor came out later, but CAT has obvious use. Maul was clearly intended to work with LV.

    But if you look at the player data on swgohgg, only 6,300 have Maul. 4,900 have LV. Based on the core Bad Batch numbers, only about 9,000 have them at G13. So it does seem like the bulk of players who actually got Maul did so because they were going for LV. Compare that to 41,100 CATs and 29,800 JMKs.

    I’m betting Boba will be needed for some kind of event down the like, but right now it’s more or less just about TW. And even if you have a guild that cares about TW, that’s a big ask.

    Honestly, if you aren’t 85, yet, I don’t think it’s going to be realistic to shoot for the new Boba. Depending on where you are, the Easy mode might make things flow more smoothly, but he’s going to be a 7-star unlock like the other two. CG seems very intent on making it so only Hard mode has a good shot at a new character.
     
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  8. Themistocles

    Themistocles Well-Known Member

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    So I'm kinda torn. I haven't been paying to too many character releases lately, and Im debating whether or not my conquest currency should go to Dad Bod or to Maul.

    Context: I have CAT and I have all the Razor Crest shards I need. I dont think I'll ever get LV. Buuuuuuut as of a result of going after JMK I'll have a relic Bo Katan to pair with my relic Armorer and G12 Canderous. Plus R7 Jango. Maybe Maul pushes them over the top? On the other hand, as I go after Executor I'll have an all relic BH squad.

    I've seen videos showing how Maul makes the Mando into a lights out offensive team that I could use for GAC. I'm sort of leaning there. But maybe DBB is worth it for the TW gain? I dunno, what are your guys' thoughts?
     
  9. Electricboa

    Electricboa Moderator Staff Member

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    I would probably lean towards Maul. Primarily because you’re going to end up with a Mandalorian team either way. You’ll get Bo-Katan and Jango when you do JMK, but you’re also going to have to gear up Beskar Mando for the Executor, too. You already have the Armorer geared. Even if you didn’t do anything else with Canderous, you’re already talking a full G13 Mandalorian team there.

    You will also have a BH team, but you can field a full team without the new Boba. Or even Jango, if you put him with the Mandalorians. If you decide to use Canderous, then Jango can go to the Separatists or back to the BH. Either way, you’re going to have Bossk, Boba, Dengar, IG-88, Cad Bane. Greef can be used at G12, so you have more than enough for a decent team without Old Man Boba. They do seem to want toy to use Fennec with him, too, which could be leading towards a separate BH/Scoundrel team entirely.
     
    Themistocles likes this.
  10. Dgmr

    Dgmr Active Member

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    Completely irreverent, but l like “Old Man Boba” for a name… oh well.
     

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